![]() ![]() For example, rolling a 1, 2, 3, 4, 5, and any other number is considered a large straight. Large Straight: 40 points. Large straights can be scored with any five sequential dice. ![]() Or, distribute score in the Upper Section. No matter where the straight starts or ends, it is always 30 points, as long as it fits the small straight criteria.Īlternative Scoring: Replace small straight score in Chance box as opposed to small straight box. For example, if you roll a 2, 3, 4, 5 and any other number that is considered a small straight. Small Straight: 30 points. Small straights can be scored with any four sequential dice. Full Houses are always 25 points no matter which numbers compose it.Īlternative Scoring: You can also total the five dice and score in the 3 of a Kind or Chance box or score in the Upper Section. You may also divide the numbers up and score them in the upper section individually.įull House: 25 points. One scores a Full House when three of one number and two dice of another. Score only in this section if you roll 4 or more of the same number dice.Īlternative Scoring: You can also score the total in the 3 of a kind box or the chance box. Score only in this section if you roll 3 or more of the same number dice.Īlternative Scoring: You can score each number individually in the upper section or score the total in the chance section.Ĥ of a Kind: Total of all five dice. The objective of the Upper Section is to score, by any combination, 63 points in order to earn a 35 point bonus.ģ of a Kind: Total of all five dice. ![]() If you roll, for example: three 3’s, one 2, and one 4 you can score that as a 9 in the threes box, a 2 in the twos box, and a 4 in the fours box for a total of 15 points. The score card is separated into 2 sections: Upper Section and Lower Section. On your turn you must fill in a box, even if you score yourself zero. On the score card there are 13 columns which correspond to the 13 rounds in each game. After marking your score, your turn is over, and play moves left. After this roll you must score yourself or mark a zero. Third Roll: Again, you may roll and or all of the five dice. After the second roll you may stop and score yourself or roll again. You need not declare which combination you are attempting to roll for as it may change after the second roll. Second Roll: You may roll any or all of the dice from the first roll. Either you may stop your turn here and mark your points or set aside dice which are ‘keepers’ and roll again. You may stop after the first roll if you are satisfied with the outcome.įirst Roll: Roll all five dice. After 3 rolls, mark your score or a zero on your score card in the corresponding column. How to Play YahtzeeĮach turn gives a player 3 opportunities to roll the dice in order to score the highest number of points from dice combinations. The person who rolled the highest total goes first and play moves left. To determine the first player, each player rolls all five dice. In multiplayer, the player with the greatest total points at the end of the game is the winner. The objective of the game is to collect as many points as possible through dice combinations rolled. on round 5 score your dice in the “Game #5” column on the score card. On your turn roll your dice and score the roll on the corresponding round, i.e. ![]()
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